I am using the latest version of DG scripts (and am quite new to them). I have it working and have a simple command a player can type to basically delays some output to the character. Moving on to bigger things now. I created an event pointer for each pc/npc to point to any events that belong to them so I can free them if the pc is extracted, etc... However, what if a player has multiple events pending, how can I possibly reference them all. From initial thoughts I think this would require some kind of linked list that contains pointers to each event for each player. This is much uglier than I really want it to be. Am I making this harder than it needs to be? Has anyone else came across this problem? I must admit my C has become quite rusty over the last 2 years so I do not really feel like hacking a linked list out. Thanks for any help, -Chuck Chuck Carson Sr. Systems Engineer 858.720.5040 ccarson@Change.COM <<...>> +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/11/01 PDT