I dont know why it would make a diff including this because i never changed the code for levels, but here it is: Just a reminder, when I type levels for 3 of my classes, the mud shutsdown from an overflow. ACMD(do_levels) { int i; if (IS_NPC(ch)) { send_to_char("You ain't nothin' but a hound-dog.\r\n", ch); return; } *buf = '\0'; for (i = 1; i < LVL_IMMORT; i++) { sprintf(buf + strlen(buf), "[%2d] %8d-%-8d : ", i, level_exp(GET_CLASS(ch), i), level_exp(GET_CLASS(ch), i+1) - 1); switch (GET_SEX(ch)) { case SEX_MALE: case SEX_NEUTRAL: strcat(buf, title_male(GET_CLASS(ch), i)); break; case SEX_FEMALE: strcat(buf, title_female(GET_CLASS(ch), i)); break; default: send_to_char("Oh dear. You seem to be sexless.\r\n", ch); break; } strcat(buf, "\r\n"); } sprintf(buf + strlen(buf), "[%2d] %8d : Immortality\r\n", LVL_IMMORT, level_exp(GET_CLASS(ch), LVL_IMMORT)); page_string(ch->desc, buf, 1); } thanks, brian +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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