Tried this yet? make a speech trigger, >Narg= 1 >Arg = tear /*city that you trigger set off by*/ >commands: > msend %actor.name% Riker waves in your direction and the world seems to compress suddenly around you before again returning to normal. > mteleport %actor.name% 400 > mechoaround %actor.name% %actor.name% screams in agony as time >itself folds to encompass him. > mat %actor.name% mforce %actor.name% look When the player says, 'Tear' the mob will teleport him to room 400 then force him to look. now. you need 1 trigger for each destination you want the mob to send ppl to. anyone know of a way to consolidate this so that instead of making a trigger each for 4 destinations.... make 1 trigger able to hold all 4? I've tried half a dozen if statements, -> if (%arg% == this) then do this, elseif (%arg% is this) do this etc. and nothing i've done has worked. -rob- ----- Original Message ----- From: Nick Gawronski <nick@blkbox.com> To: <CIRCLE@post.queensu.ca> Sent: Saturday, August 12, 2000 3:51 PM Subject: [CIRCLE] dg scripts questions > Hi, I am making a zone on my mud that will have a mob on the players > request by say place take them to this place on the mud. I am using > circle30bpl17 with dgscripts version 0.99 patch level 7. Is what I am > trying to do possible with dg scripts and OasisOLC version 2.0? bye > > Nick Gawronski the chihuahua eater, http://www.blkbox.com/~nick now > includes sound and audio content still being worked on but it is still > good. > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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