Keep getting reminded to post these when others post ads as well. :) Basically, I've got the plan and the code talent to make what needs to happen happen on the MUD that I'm creating. Time is what I'm short on, so I'm looking for some coders who can share a common vision with me, or at least appreciate my goals and work under my direction. Head Coder must be able to share my vision. I've got a QuestMaster and a Quest Designer lined up already. Currently, all other positions are open. For a list of available positions, please take a look at our proposed Org Chart at: http://winds.windsofstorm.net/images/wos_org.jpg And the site to look at to get an idea of what the MUD is like is, of course, http://winds.windsofstorm.net/ To save your time, and mine, here's what I'm looking for if you're interested: * Admins: Description of previous experience and references (yes, references) of people I can contact to ask about you. I'm not looking for people to be admins who haven't done it before. Those will be some junior admins that I will recruit after the MUD is open from the player base, as needed. Must be a good people person. * Builders 3 descriptions: one of a room, one of an object, one of a mob. This gives me an idea of your writing style and capabilities. Make them good. :) * Head Builder Previous experience with OasisOLC and the ability to teach others how to use Oasis. Must be able to keep track of others and develop formulas to keep items and mobs in balance which will be discussed with the coders. * Coders Experienced coders only, please. I don't have the time to train someone else how to code. Knowledge of how to use CVS and having a separate (local) development system with CVS access a definite bonus. Send me a good example of what you can do. Something above the level of a skill or spell, please. * Project coders Newer coders who feel up to having no or limited code access who are looking to get some experience. Mostly will be working on new skills and spells as Winds of Storm aims to have a lot of these to keep the different classes in balance. Must be able to debug their own code (perhaps testing on a stock CircleMUD they have somewhere). Project coders will not get a login on the server, nor CVS access. Project coders will be able to turn to the regular coders and feel free to email us coding questions/problems. Above that, they should be able to operate autonomously with minimal direction once assigned a project. Please send a skill or a spell as an example of your ability. * Head Coder Similar to a head builder, must be able to maintain a good sense of who is working on what, and be able to give a status report at any time when queried. Will handle assigning different projects to the project coders and providing a list of unclaimed projects for the full coders. The head coder will work directly with me on developing the technical aspects of the MUD. I intend to keep functioning as a coding creator, not slipping into a full-time administrative role. Experience, references, and coding example needed. I will be very critical in handing this position out, as it is one that will need a lot of trust and talent to fill. * Head Admin Like the other heads, must be able to take direction and maintain tabs on their staff. Certain tasks which don't fit in coding, building, or quest designing will default to the admins to fill, so the head admin will need to be flexible in handling odd requests. Must be a good people person. Experience and references needed. If you think you're up to any of these roles, please feel free to drop me an email about it. Things will be moving slowly until a staff is developed, and then I will finish up some of my other projects to devote my time towards the MUD. Thanks, and peace favor, StomeRider. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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