Hi I have already done that but i am not sure what the line i would have to add to my spec prog would be, normally you use do_say or what ever would it be do_gen_com instead or something similar Chears Alex >From: Patrick Dughi <dughi@IMAXX.NET> >Reply-To: Circle Discussion List <CIRCLE@post.queensu.ca> >To: CIRCLE@post.queensu.ca >Subject: Re: [CIRCLE] do_gen_com problem >Date: Mon, 14 Aug 2000 15:41:24 -0500 > > > Hi > > I am writing a mob prog to create a town cryer which will use the gossip > > channel to distribute messages submitted by players, the trouble is that > > gossip is part of gen_comm and can't be called from mob progs, does >anyone > > know of a way around this. Or another message system which I could use. > > I'd just modify your gen comm to allow NPC's to use the global >channels as long as they're not charmed. Due to related issues, I've >previously taken the merc-derived mobprog code and added a sort of >user-permission token with any command, so that if players cause a mob to >act directly (charm, switch, force) it will act without the ability to do >things like access any mobprog internals. > > > PjD > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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