> I was wrong, I have no good formula, right now its "level * 10" The formula I changed to was a 2 ^ (GET_LEVEL(ch) - 1 ) * 5 formula.. (Read that two to the Level of the Character times 10 :) ) Basicly it went like so: Level 1: 5 Level 2: 10 Level 3: 20 Level 4: 40 Level 5: 80 Level 6: 160 Level 7: 320 Level 8: 640 Level 9: 1280 Level 10: 2560 Level 11: 5120 As you can see exp needed rises really fast with this formula and I am working on a way of cutting it back somewhat.. All in all I think the 2^(GET_LEVEL(ch) - 1) is solid you'll just have to play with the (* 5) part to get it to your liking (you could also take it out completely but I have no idea what kind of effect this would have other then with thier first kill characters would rise roughly 4 levels)... Also my word of warning, before you put you MUD up for player testing after changing to an EXP formula, make sure to re-balance the mobs as even with this formula the first kill on a stock CircleMUD would lend the character 2 or 3 levels.. -~=Brian=~- P.S. If anyone has a formula they want to let me know about I'm going to put up a page/program that will show how much exp per level for a specified number of levels depending on formula.. Damn that sounds confusing :) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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