Patrick Dughi wrote: [...] > I personally think that using self-descriptive world file formats > would be a good idea (XML seems a bit overblown for this.. maybe ascii > pfile tag-lines). Using this sort of syntax, including the _type_ of > variable saved (number, and what's its range, is it a bitvector; or text, > etc) would be possible. Worse comes to worse, you could even have the > world format described in some sort of custom script. I still think that XMLDOM is a good thing... > This is all very possible, and all doable. > > But it's a severe pain in the neck. The Big Issue here is the GUI... we should stay in text-mode, or use a fancy graphical interface? > I think that a good first step would be to simply have a standard, > open source circlemud editor. Built in the same way circlemud was - no > frills, but easy to expand upon. After a while, the momentum may gather > to include some sort of automatic configuration file. I know I'd make my > copy of the editor download the files directly to the mud and alter > rooms/areas in real time, as well as upload a configuration file and > conversion rules for areas existing pre-conversion. Guess I'd have to > stick a versioning system in there. In anycase though, it doesn't matter, > because there is no editor like that out there. I like the idea of an open-source implementation of an editor. Some time ago, I wrote a Windows-based circlemud editor, but I lost all the sources... I really like the idea of joining an open source project to do this. > The only source I have found was written for borland OWL format, > and that was source I had a retired developer finally send me. The > program didn't work very well, and I couldn't recompile it due to the > different dependancies on the borland system (I had cygnus and MSVC at the > time). Mmmh... sounds familiar... > If anyone wants to collaborate on that sort of a project, I have > been kicking a few ideas around. The only thing I'm really stuck on > though, is that we make the source as free to have as circle's. > > PjD I like that idea... I currently haven't any mud online, but I like to collaborate to make good complementary tools. > p.s. Is there any good reason why the diagonal directions are not > standard in circle? I know it's a frill, but it seems like if someone > doesn't want them, they just don't have to use them. No code changes > required, just don't make diagonal exits. Many seem to want them though. This makes sense to me... (Sorry for my english) -- Leonardo Herrera mailto:leonardo.herrera@mercantil.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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