Something that bugged me for quite a while, and that I spent a decent amount of time correcting... Oasis (even 2.0) is still stuck in a 100 <object/room/mob/shop> per zone setup. It's made worse when you attempt to alter stock zones - the sewer zones (zones 70-74? i think) is doubly confusing, since most info for zones over to the others. Took me a while to adjust the systems so that I could maintain arbitrairy sized zones. Was this just my personal experience with older Oasis's, and I'm confusing it with the newest version, or is this a valid complaint? PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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