On Fri, Aug 18, 2000 at 10:49:53AM -0400, Bobby L. Russ wrote: > If you know their name, then there are a few good ways. I have > two things that I use for trouble makers. I have one function called > pwipe which will set the player to be deleted and another called xname to > prevent that name from logging back in. Xname I got from the Ceramic > Mouse and pwipe was done by my friend Felix (with some minor modifications > by myself). > > Bobby > > On Fri, 18 Aug 2000, Alex Mann wrote: > > > Hi > > > > Someone hacked my implementor password and got access to my char, they then > > advanced thier own player to imp level and caused havoc, I have managed to > > get control back and changed the passwords, but I can't use set level to > > demote thier levels, because the have imp level chars. Is there a way around > > this and whats the best way to remove thier chars altogether, there doesn't > > seem to be individual pfile which can be removed. Any help in the matter > > appricitated. > > > > Blademaster > > www.naryan.co.uk > > ________________________________________________________________________ > > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > > Another way (small security hole if you lose your imp again, but..) just modify the command routines (such as set(), etc) and make them something like "GET_IDNUM(ch) == 1" to the if() for the level checks. I did that to most of the commands, then in return, made sure the commands couldn't be done to ID=1 by anyone else. Good way to fire those pesky imps that you don't like anymore. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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