> >This method could still be modified--by creating a vector full of skills, > >their effects, how long they last, etc in each position of the vector > >(each position=new skill). Since vectors are dynamic, the eof() member > >function could be used to detect how many spells are currently in use and > >dynamically assign the spells during interpretation. > > I tried doing something similar once, putting all of the spells into a > 'struct' instead of the 'switch' blocks but ultimately gave up as > there are > too many differences, special cases, and tests to take care of to make it > practical. > > >While the spells/commands/skills adding system may be near optimal right > >now, I think that it should become so easy that eventually spells will be > >stored in a file and loaded, so that they can be edited by an external > >program (ie: circedit 2001 [hypothetically]) > > Manual spells you probably could using libdl and dynamic loading. You'd > probably want to extend that to have commands and just about everything > else later. > > >Commands added by an admin (imo) should be separated from most of the > >Circle code--in their own source file, for example, thus preventing the > >need to manually upgrade the code later to a higher patch level because > >the DIFF program doesn't recognize the code. But that's just my opinion, > >I could be wrong. > > You have the code, do what you want. :) > > We already have class.c and spells.c for that sort of thing. Feel free to > make up your own source code files if you want to add things and not > conflict. > > -- > George Greer > greerga@circlemud.org I'll do it anyway, I'm just sharing my ideas, so that others may benefit as well. BTW, has anyone succeeded in using the race_body patch in the contrib section (without having to manually go through and patch it)? -Treker +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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