On Fri, 18 Aug 2000, Treker wrote: > Then we are in agreement that CircleMud must change with the times as > new technology and better ways of doing things are introduced. No, we don't agree on that at all. That isn't what I said. Please don't rephrase my statements for me -- it amounts to putting words into my mouth. I said *if* we were to begin CircleMUD *from the beginning* we would *probably* do so in C++. I made no statements about C++ being a "new" or "better" technology. It is, in fact, neither. Object oriented programming has been around for a lot longer than C++, and C++ has been around for quite a long time. OOP is not better than procedural programming; it's different and well-suited for certain tasks. Having said that, yes, Muds are well-suited for an object oriented approach. It's not necessarily a better approach than the one we have already taken. Most importantly, though, I did not use the word "must." I did not make an absolute statement about the future of CircleMUD. I cannot stress that enough. The last thing I need is people running around saying CircleMUD is going to be rewritten in C++ this very instant because one of the developers said we "must" move on to "new and better" technology. > The boundary between C and C++ is rather thin, ... Only if you ignore a real object oriented design and the main benefits and powers of C++. That's not my interest and while I can't speak for the other developers, I doubt it's theirs either. So anything short of a complete redesign and reimplmentation of CircleMUD in C++ is not a consideration. Otherwise we're raising the requirements for using and programming with CircleMUD, while not gaining any significant benefit. -dak +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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