On Thu, 17 Aug 2000, Jason Pullara wrote: > I was wrong, I have no good formula, right now its "level * 10" Hm, it all comes down to what you *think* you want to do :), there are no "right" solution for this, I decided at some point that it had to be possible to make this into some sort of formula, so I set down to figure out some criteria. 1.) It should be harder for each level, ie, the curve should be steeper 2.) All classes should not be alike. This set down, it was more or less a jiff from there, Setup the classdifference depending on how hard you wish a class to be, Our forumla ended up being: (level * level * 20 * class_modifier) That and some more functions around it (to figure out the gap between levels, and so on. :) and it worked like a charm. Hope it helps /Serces Sir Alec Guinness - May the force be with you, Always! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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