Ok... that wouldn't work for my purposes I don't think... perhaps time to get more specific. The thing is I've added a second set of exits, only using a linked list of pointers rather than an array like the nomral exits. So right now I'm modifying the do_doorcmd function to be compatible with both sets of exits. I'm trying to do this by passing in just a pointer to the exit that needs to be modified. However, the original code goes through this: if (!obj && ((other_room = door->to_room) != NOWHERE)) if ((back = world[other_room].dir_option[rev_dir[door]]) != NULL) if (back->to_room != ch->in_room) back = 0; So I have to find out the back pointer without benefit of using rev_dir... I'd hoped there was a away to just get a pointer to the room from the exit.. err... I dunno... anyone have any ideas? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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