Couple comments... first, I've seen the mapped combat on one other mud, and while it _is_ a cool idea it turns out more annoying in actual implementation. In a large battle you've got 20 people who are all represented by an '@' or the first letter of their names, and every time a player takes a step the combat map would scroll and the new one show that everyone had moved 10 steps. All this while rounds are going by at about 2 per second (or whatever pulse violence is.) As for not showing numbers for hitpoints and stuff, it doesn't really matter. If you show some kind of text message like "few scratches," instead of 20hp/40hp the player still knows they are injured. And most players I know will just heal before the next battle anyway... unless some big wandering aggressive mob runs in at them and forces them into combat while still injured. :evilgrin: Still sounds like you're on the right track though... especially since you aren't going to use any of the stock areas. Nothin against the stock areas... but they lose any sense of coolness after you've played through them on like 12 different muds. I don't even bother with a new mud if I land in midgaard anymore. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/11/01 PDT