> remort.txt snippet from circlemud ftp I found it on Ceramic Mouse.. but the same deal should apply here. > Seem to be having problems where all remorts are set automatically to > MAGIC_USER..... By default most variables are '0', to my knowledge. Now one of the major problems with adding code to CircleMUD is forgetting that 0 often defines something of importance in the code. In the remort code, I imagine it leaves whatever variable is defining the remort class as 0 - which is magic user. See below.. From structs.h: #define CLASS_UNDEFINED -1 #define CLASS_MAGIC_USER 0 <=== #define CLASS_CLERIC 1 #define CLASS_THIEF 2 #define CLASS_WARRIOR 3 Try to look at the code and see if you can figure out where you can stop this from happening. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- B. Brown TimeTraveller Senior Programmer 'Lost in Time, U&A Software InterActive 'and Loving it!' http://www.uasoft.com/staff/bbrown/ http://www.uasoft.com/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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