At 03:02 PM 9/1/00 +0100, you wrote: >In article <39AC8DE1.2D12F5AC@home.com>, Ryan <wizard15@HOME.COM> writes >>is there anyway that i would be able to set up my circlemud so that all >>users that come on automaticly have color set to complete, so that way i >>can use manual color codes to make the greeting colorfull, and i could >>use manual color codes on the class selection and race selection to make >>it more cosmetic? would i need a special color code patch for this? >> >>Thankz >> Ryan >> >I don't know how they do it but I know on one MUD that I play on (circle >based) Necromium, the first thing it asks on connect it if you want >colour, if so The greetings and opening logo has colour in it. Probably >doesn't help but at least you know it is possible. >-- >David Parrott Obviously, you don't want to set a player to color complete no matter what, otherwise they'll get garbage if their terminal does not support color. A check at logon is better. The way to implement something like that would be to add new a CON_QUERY_COLOR to the big switch in nanny() (interpreter.c), and set each new connection to have CON_QUERY_COLOR as the default connection state instead of CON_GET_NAME. Probably somewhere in comm.c, just grep for it. --Ben C +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/11/01 PDT