Amazing what happens when I forget where my "todo vs. new" line is in my Inbox. On Thu, 17 Aug 2000, Patrick Dughi wrote: > Something that bugged me for quite a while, and that I spent a >decent amount of time correcting... Oasis (even 2.0) is still stuck in a >100 <object/room/mob/shop> per zone setup. It's made worse when you >attempt to alter stock zones - the sewer zones (zones 70-74? i think) is >doubly confusing, since most info for zones over to the others. > > Took me a while to adjust the systems so that I could maintain >arbitrairy sized zones. > > Was this just my personal experience with older Oasis's, and I'm >confusing it with the newest version, or is this a valid complaint? I'm speaking completely from (bad) memory but I don't think it has a problem with arbitrary sized zones, so long as the zone starts at vzone_num*100. If CircleMUD had a '.bottom' in addition to '.top' that restriction could be removed. Using zone_table[nr-1].top doesn't work properly because of gaps. -- George Greer greerga@circlemud.org +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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