You are probably going to get a much better, even problem-specific reply to this, but I feel compeled to ask this: Have you added anything to your OLC lately? If so, check to make sure the changes were valid (i.e. if you used a snippet/patch recheck each step). No OLC is perfect, as noted in the README that accompanies it. I've had a few problems with 2.0 buffer overflows, especially in in oedit. Something happened last night when I tried to create a new object, the action had puff's short description in it. Generally, when I encounter those problems I just shutdown the game and go into the object files to see if I can find some stray bits. Sometimes I do, sometimes I don't. Oasis (I assume that's what you are using) is improving constantly thanks to George Greer's tireless efforts (*brown-nose:P*), but it's still a BETA release. Hope you find and zap your problem:-) -FIRE Get your Free E-mail at http://randor.zzn.com ____________________________________________________________ Get your own Web-Based E-mail Service at http://www.zzn.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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