I've stumped on a bug while creating my wilderness (aka overland map) system: using redit as a template to create new rooms (reallocating world[]) my room-dgscripts look for rooms (using a room_data pointer) that no longer exist, so my mud explodes in a burst of ashes. I've found something related on the archives, but nothing seems to work: i think that using vnum or rnum instead of that ****** pointer can help. Anyone has a patch, a snippet, a good advice, something that can help me? I feel myself a little dumb, but that isn't an excuse. Excuse me for my bad English, please... -- Paolo "RazoR" Greco headcoder of DarkMud (the italian one) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/11/01 PDT