Alex Mann wrote: > > Hi > > I have noticed a problem with the exp system on BPL16, if a player is killed > by a mob, and that mob is then killed by another or the same player the exp > gain from that MOB is huge often many ten's of thousands of points. I can > forsee this being heavily exploited if not cured. > Has anyone noticed what the problem is, or is there are limiter which can > be added in to the code somewhere. > > Any help appriciated > Alex > Mobs gain experience just like players do. If they kill a high level player that experience gain is large. If a low level character, then it is a much smaller amount of experience. I don't see how it can be exploited. The experience loss for the PC is far greater than the experience gained from re-killing. Except for allowing a low level character to kill it instead. But then again, the high level would still lose too much experience. This problem (as you call it) has been around for a long time. I am sure that if there was a real problem with it, it would have come up long before now. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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