Peter Ajamian wrote: > > If you can get it to work then you can easily make a patch or write out > instructions for everyone else to use. If you want to write > instructions then simply write out what you did to make it work. If you > want to make a patch then there are instructions for doing so in the > CircleMUD FAQ > (http://developer.circlemud.org/documentation/faq/FAQ-2.html#ss2.7). That's stating the obvious. Though I believe my point in writing this whole post to begin with was that I wasn't able to get it to work, thus asking if someone could be kind enough to make a patch. Even a guideline on each part which needs changing, and the gist of how to do it would be fine. I have coding knowledge, and am familiar with the code, I just lack some of the implements that the gurus of this list use to make things run with greater efficiencies. > - Make a new ACMD as follows... > > ACMD(do_huh) {send_to_char("Huh?!?\r\n", ch);} > > Then change all the partial commands to point to that and get rid of all > the extra code that each of these commands uses to individually output > the message, you'll be saving a little bit of RAM by doing this because > you won't be duplicating code and you'll be using the same message for > all the partial commands. I think again, you may have missed what I was intending. My point would be to remove things such as qui and shutdow from the commands list, by adding some other type of check. [More Worth While Note] Remort has come into question again, and I believe I have finally decided on how I wish to do things without throwing the game balance in it's entirety out the window. Upon reaching the top level (100), they will be given the choice to remort, choosing one of two class types which are more advanced forms of their previous. Such as a Warrior being given the choice of Knight or Dragoon. Upon doing this, I believe I will allow them to retain the knowledge of a small handful of their skills and spells, which is to be decided by them. Any skill or spell they chose will end up with a penalty until they are again at the level in which their previous class learned them. Beyond this, I plan on doing a few hidden class types for their next remort, which they will have to seek out, quest for, and prove themselves worthy of obtaining. I would be interested in hearing about how others have chosen to do their remort systems. Ideas, suggestions, problems they've encountered, and the inevitable "I'm bored" issue of players who have been around for eons. -- «¥» Lord Kyu «¥» +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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