[snip] >...that time was long ago, and with it died the respect and honor code of the >old realms. We move forever forward into a "point & click" generation >who doesn't wish to learn the realm, or how things work, but rather the >quickest way from point a to point b to kill that huge mob to get the >most experience and gains levels. The same players who idle in a couple >of zones and then complain that there is nothing to do when they have >reached the maximum level. > > Trailing off on a tangent, I am working on making it so players must >travel. There have been many ideas for this. Anything from mob >experience limits, that when a person kills the same mob over and over >it loses battle worth (experience gain), from making travel points, or >quests between certain level intervals. > > Something I was thinking about doing along with mob experience limits >based on how often a specific character killed a mob, was also to check >how often a specific mob was targeted by everyone in the realm. If >everyone always goes to kill "the ancient trees" then each time someone >does, the mob saves info from each time they were killed, and every >handful of ticks, or zone resets, it lowers the number. So the >experience rate would always be fluctuating. Quoting (from memory) a 'tips on DMing' document from somewhere "...if your players think those orcs are a bunch of scrags and get sloppy, make them 5 HD creatures (or your game's eqiuivalent.) There is no better wake-up call for a player then to be almost killed because you were dozing off." Applying this to a MUD environment, how about making a small crop of 'exceptional' mobs, either automatically in the code, or through making a small crop of monsters with stats above normal in the worldfiles? The obvious problem is that 'honest players' who just blunder into these mobs stand just as great a chance of being killed. Any ideas for refinement of this method? Twinks == bad. >> Fredfish << Acts of creation are ordinarily reserved for gods and poets, but humbler folk may circumvent this restriction if they know how. To plant a pine, for example, one need be neither god nor poet; one need only pick up a shovel. -Aldo Leopold +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT