"Fredfish (E. Harper)" wrote: > > Applying this to a MUD environment, how about making a small crop of > 'exceptional' mobs, either automatically in the code, or through making a > small crop of monsters with stats above normal in the worldfiles? The > obvious problem is that 'honest players' who just blunder into these mobs > stand just as great a chance of being killed. Any ideas for refinement of this > method? > You propose an interesting idea. Perhaps a 1/200 chance that a mob loads with 5* his normal statistics and abilities. This, leaving those whom would attack it anyhow safe (if paying attention) to realize something isn't right, or having to think a little more to kill it, but not so ungodly powerful it will kill you in a few hits. Of course, these numbers can always to adjusted for a different desired effect, or balance. -- «¥» Lord Kyu «¥» +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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