From what I'm seeing, the best method is to have the "instant kill" skill, and call a check for that from the backstab command. Check to see if it's successful, modifying the success chance by the level difference (harder to instantly kill a stronger mob), and perhaps the target's "reaction modifier". (Does this exist in here? I haven't looked at that part of the code for a while. I know it's something from AD&D... Comes off Dex in there.) That should give a basis so that it doesn't _seem_ unbalanced... Players will complain, of course, because one class and instantly kill and others can't. The best way to limit that is to make it a rare thing to occur, even at max skill level. Willing to discuss this off here if you'd like to hear more ideas. __________________________________________________ Do You Yahoo!? Yahoo! Messenger - Talk while you surf! It's FREE. http://im.yahoo.com/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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