> I am thinking of going with patrick's suggestion on using > rolemaster type rules for my game. I tried it once before > but found it very intimidating and gave up. But, since my > game is mostly just for my coding advancement, it might be > the time to try. If you do get this done, please release a patch/etc, as I think it's a good general addition to the circle system, even if it does involve reclassififying all damage types. I'd have done it long ago, but I have the luck or ill luck of normally only writing for in-use muds. Hard to get people to set a bit on every piece of eq, and redo every spell/skill in the game :( > anyway thanks for the input everyone, and btw Patrick, my unasked > questions had nothing to do with code ( i ask my data structures > teacher that stuff *g* ) Heh. Cool :) PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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