At 10:23 AM 10/21/97 -0400, (Kronakus) wrote: <snip> >I'm running 30bpl14 and I'm trying to configure the death system to take the players corpse after they die and put it in a morgue so that players don't have to walk 500 rooms to get their corpse back. I've spent maybe 40 hours over the last 2 days trying to make this work. If anyone has seen this done, or knows how to do it, please get in contact with me and help me. I have no clue whatsoever as to how I would define the room for the morgue or how I would make the object go there. Any help would be greatly appreciated. </snip> I've seen this done on one mud, although I've never really wondered how they did it as I wouldn't want to do it myself (I believe finding your corpse is a con to death). However, I suggest taking a look at the pet shop (spec_procs.c) and the make_corpse (fight.c) functions. :) -KC +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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