Hello, IMHO, I actually believe that the retaining of aliases is a good feature. It allows players to add aliases, and should they need to delete and startover, they can without needing to write down all the aliases. Problems arise of course when you have many aliases, and delete after a while (I had a character once who had many aliases, with directions to zones and stuff...deleted the character...recreated it about 8 months later and all the aliases were still there, even after having been used by another counterpart ;)). I'm not sure stock CircleMUD keeps original eq, though? If you just dump /etc/players I know this happens, but I thought free_char() dumps the object file upon a successful deletion? -- Julian "Caniffe" Buckley http://www.caniffe.org +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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