Re: Skill costs

From: Jason Pullara (Circle@si.rr.com)
Date: 10/25/00


> Hello,
>   Just q quick question, if I want skills to cost something from the user,
> such as movement, or hitpoints, I would just use a statment in the skill
> such as GET_MOVE(ch) -= number(1, 10); ??
>
> Thanks,
> Kronakus
>

Yeah that seems fine

Although a random number between 1 and 10 might be pretty poinltess as
characters gain higher levels

--LordKaT


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