Finally getting around to this after a long list of other things that my realm demanded. I was informed that Merc/ROM (or one of the other MUD code bases) had a stock function for weapon skills to determine usage, as well as a system to gain knowledge in your spells and skills from using them in battle. Just looking to verify if this is truth or myth. I rather not go through downloading and searching through the codes if in fact the code was not already included. They shouldn't be too hard to do from scratch, though I was interested in seeing the code anyhow. Part of my own learning process. [Some Random Notes Of No Importance] After adding in the region things I was going for, and making a utils check added to the CAN_SEE macro, I think I have finally decided that I will remove global communications from my realm. I am expecting a negative reaction from the players at first, though like anything, I think they will adapt. Tells and the like have already been cut back to region limitations. I think instead of removing all of the global communications, I will find less "powerful replacements. For example, a simple auto-auction code, limited to each region, to replace the current auction channel (which is hardly used anyhow). The more I go through the code, the more I wonder why certain things are not stock. I think as widely used as it is, a nice restore all would be a nice stock feature. Not hard to add, even for a newbie; I just find it odd that it was not already included. Last note. Anyone whom has decided to allow players to save charmies, pets, mounts, and the like; I was wondering if there are any specific cautions you would give to someone who is contemplating undergoing this task. Things to watch out for, troubles along the way, a balance issue? Well, back to coding I go before my mind loses interest and I fall into slumber at the keyboard from being awake for 67 hours. Thanks for your time. -- «¥» Lord Kyu «¥» +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT