Re: [CODE][ROLEMASTER] Anyone interested in discussing how circle could be made to use RM rules?

From: Craig Cooney (perfect_circle@angelfire.com)
Date: 11/05/00


>Interesting note:  This can be calculated in such a way as to avoid
>having to complete experience tables for all the levels...
>
>int get_exp(char level)
>{
>  if (level <= 0)
>    return 0;
>
>  return (get_exp(level - 1) + ((level + 4) / 5) * 10000);
>}

  If I'm doing it correctly in my head then a
level 2 would need 10001 exp to his next level instead of 10000?  And a lvl 27 would need 60026 exp to his next level, whereas the max should be 50000.


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