Writing as a list administrator: Use HTML again and you get shot. :P Writing as OasisOLC developer (no one else took bait yet): On Mon, 6 Nov 2000, Cris Jacobin wrote: >>The problem is not being in the room and staying there, rather that when >>someone leaves, and the new room is saved, the player who left keeps >>getting output from it and when going there again the MUD is likely to >>crash because of a pointer conflict. removing people first, and >>preventing them from entering a room being edited is a means to avoid >>that situation. >I've seen a situation like this before. It usually occurs when someone >attempts something akin to 'at #### redit' Perhaps I lost the "remember to NULL the character list for new rooms" code when I moved everything around. I know v1.6b had it, if v2.0 doesn't then I will go fix that. -- George Greer greerga@circlemud.org +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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