On Tue, 07 Nov 2000, George Greer wrote:
> Writing as OasisOLC developer (no one else took bait yet):
Came out as junk to me :)
> On Mon, 6 Nov 2000, Cris Jacobin wrote:
> >>The problem is not being in the room and staying there, rather that when
> >>someone leaves, and the new room is saved, the player who left keeps
> >>getting output from it and when going there again the MUD is likely to
> >>crash because of a pointer conflict. removing people first, and
> >>preventing them from entering a room being edited is a means to avoid
> >>that situation.
> >
> >I've seen a situation like this before. It usually occurs when someone
> >attempts something akin to 'at #### redit'
>
> Perhaps I lost the "remember to NULL the character list for new rooms" code
> when I moved everything around. I know v1.6b had it, if v2.0 doesn't then
> I will go fix that.
Check the archives :) This came up a long time ago, I did mailed a patch for
when the room was placed back into the world table the pointers to people
were saved off and placed into the new room.
Chris
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