On Tue, 07 Nov 2000, George Greer wrote: > Writing as OasisOLC developer (no one else took bait yet): Came out as junk to me :) > On Mon, 6 Nov 2000, Cris Jacobin wrote: > >>The problem is not being in the room and staying there, rather that when > >>someone leaves, and the new room is saved, the player who left keeps > >>getting output from it and when going there again the MUD is likely to > >>crash because of a pointer conflict. removing people first, and > >>preventing them from entering a room being edited is a means to avoid > >>that situation. > > > >I've seen a situation like this before. It usually occurs when someone > >attempts something akin to 'at #### redit' > > Perhaps I lost the "remember to NULL the character list for new rooms" code > when I moved everything around. I know v1.6b had it, if v2.0 doesn't then > I will go fix that. Check the archives :) This came up a long time ago, I did mailed a patch for when the room was placed back into the world table the pointers to people were saved off and placed into the new room. Chris +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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