Alex Mann wrote: > > Hi > > I wish to add a delay function which can be used through out my mud, to > stage the effects of skills, spells, fight messages etc. in standard c this > function is already included 'delay(num of secs);' but this would not work > on a mud because it would stop the whole muc for the specified time. has > anyone done anything like, or has anyone got any ideas how it could be done, > please try to give details or examples. Take a look at DG Scripts, it has a system which does something similar to what you're looking for. Also there is a built in wait on fighting commands, it may be worthwhile to look into how that's done. Regards, Peter +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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