-----Original Message----- From: The Merciless Lord of Everything <serces@mud.dk> >[OBcircle] >Someone who has made the saving_throws into some sort of formula? instead >of having it as fixed arrays, having it some sort of "Level Vs. Level >multiplied by type_modifer" .. any suggestions? (I stink at math :) > I have converted saving throws on my mud to a very simple formula. Since they are on a scale of 1 to 100 with lower scores being better, I use: (psuedo-code) saving throw = 91 - level; Then each class has one save category where they get a bonus -15% modifier. For warriors its paralyzation, for wizards its magic, for priests its fear. (I have changed the saving throw categories as well.) This gives a first level character saves of 90% in all categories, except their special one which is 75% and their saves will drop 1% each level. This progression may seem a little slow, but it makes an item with -5% to your save vs fire worth keeping. Some of my races also get bonues to certain save categories. I can post the code for my saving throws if anyone is interested. Russ Brown Walker, Implementor of Mosaic ____________NetZero Free Internet Access and Email_________ Download Now http://www.netzero.net/download/index.html Request a CDROM 1-800-333-3633 ___________________________________________________________ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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