On Fri, 10 Nov 2000, russ brown wrote: > saving throw = 91 - level; Yup.. That part had crossed my mind, but I think it's terribly unfair that a lvl 100 attacking a lvl 100 will have the same saving throws as one being attacked by a lvl 50 :) So.. Having a bit of help on my mathside (everything above binary is just a load of gibberish to me anyways :), we ended up with something like: (100 - (lvl victim - lvl attacker)) / 2 Percentile depending on attacker and victim :) (or at least that was the general idea).. thusly a victim of lvl 100 being attacked by a lvl 1 has 0.5 as saving throw (according to the above formula), and thusly a victim of lvl 1 being attacked by a lvl 100 has 99.5 as saving throw. Same level attacks give 50 in saving throw. What happens afterwards can then be modified to fit the classes, Ie, if it is a Knight being hit by a spell, Knight's saving throw is raised by X% (not determined yet). Now, anyone who can find anything wrong with that formula? /S Sir Alec Guinness - May the force be with you, Always! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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