> riding patch info snipped < > Now what I want to know which of these you think should be supported: > 1. Mount only loses mv 2. Mount and Rider lose mv equally(this seems > unrealistic to me but *shrug*) 3. Mount and Rider both lose mv, but > there are TRAVEL room sectors that suck up huge amounts of mv if not > mounted. Well, you put them all in there, and make each 'thing' settable. int rider_looses = 1; (or YES) int no_mount_penalty_for_travel_sector = 40; (multiply by this factor...) PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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