On Mon, 13 Nov 2000, Lewis, Jason wrote: > struct have_met { > > int known; > struct have_met *next; > struct have_met *prev; > } > > greet <race/sex> > > introduce <char> <vict> (will add names to both victim and char's database > "for lac of a better term")(The person doing the introduction must have both > characters in their database) > > describe <char> <vict> (will add char's name to vict's database without char > being in the room) > > can anyone think of any other commands that would help make this easier to > understand for the players? > > Also one I finish this code I will post it to Ceramic Mouse with credit > given to any who help me and no liscense. > > Ok this all looks well and good, except that you might want to skip the have_met *prev; Since I suspect that you'll have to check all anyway when doing who etc. Just remember dropping it in the char_data structure for players. The: int known; I suspect refers to the ID of the player you know?? Well how about putting: char *name; there instead, strcmp can easily handle this and it would IMHO make the informative code more maintenance friendly. Zemial Builders Academy +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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