I've been following the progress of the industry of videogames (ok, I admit it, I play other games besides CircleMUDs) and a topic that has become a very hot one is the AI field. Lots of pathfinding, behavioral algorythms, A*, FSMs, FuSMs, and so on. Anybody has done something related to apply some sort of AI'sh features into a CircleMUD? Anybody has plans to? Regards, -- Leonardo Herrera mailto:leonardo.herrera@mercantil.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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