[Circle] AI

From: Leonardo Herrera (leonardo.herrera@mercantil.com)
Date: 11/23/00


I've been following the progress of the industry of videogames (ok, I admit it,
I play other games besides CircleMUDs) and a topic that has become a very hot
one is the AI field. Lots of pathfinding, behavioral algorythms, A*, FSMs,
FuSMs, and so on.

Anybody has done something related to apply some sort of AI'sh features into a
CircleMUD? Anybody has plans to?

Regards,
--
Leonardo Herrera
mailto:leonardo.herrera@mercantil.com

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