Hi, Every player/mob uses a struct char_data. The only difference is that mobs don't have the player_specials struct assigned and the players don't have the mob_specials assigned (or at least that was the case in earlyer CircleMUD releases). You can use mobs in the same way as players, except that you can use the IS_NPC or the IS_MOB macro's to distinguish between the two. Greetings, Aragorn Try : telnet imagica.net 4000 (or 119) and be amazed. Andrej Kacian wrote: > > On Wed, 29 Nov 2000, Andrej Kacian wrote: > > > > >I have a slight problem. I need to use do_ commands on mobs (so that mobs > > >can talk, shout, move, etc.), but can't find way to assign mob to struct > > >char_data. Is there any function for it? > > -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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