> or: > > struct char_data *mob = get_char_room("puff", NULL, ch->in_room); > > There's get_(char|player)_(room|world) when you want to distinguish. > > NOTE: Some ACMD()'s check for mobiles and won't do anything either because > it doesn't make sense (e.g., "quit", "toggle", "reply") or to prevent abuse > (some MUDs disallow charmies from using "gossip" and "shout"). > > -- > George Greer > greerga@circlemud.org > This is what i needed, thanks a lot! Andrej -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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