Re: [CODE] Identifying mobs in spec. procs.

From: Andrej Kacian (kacian@frru.utcru.sk)
Date: 11/29/00


> or:
>
>         struct char_data *mob = get_char_room("puff", NULL, ch->in_room);
>
> There's get_(char|player)_(room|world) when you want to distinguish.
>
> NOTE: Some ACMD()'s check for mobiles and won't do anything either because
> it doesn't make sense (e.g., "quit", "toggle", "reply") or to prevent abuse
> (some MUDs disallow charmies from using "gossip" and "shout").
>
> --
> George Greer
> greerga@circlemud.org
>

This is what i needed, thanks a lot!

                                Andrej

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