You will find the void show_obj_to_char() function in act.informative.c Here, mess around and try to see if you can switch the messages the way you want them for objects. In the same file, find the void list_one_char() function. Look it over and see if you can get it to look the way you want it to also. I can't tell you exactly how to do this, since I haven't done it myself, and I'm not sure how the game would react to you switching the modes around in void show_obj_to_char(). I can't forsee any problems just looking at the code, but then again, I'm not a very advanced coder. I would have to experiment with it before I could say EXACTLY how to do this. Hopefully, I've pointed you in the right direction, and you should be able to figure it out for yourself, which is the best way to learn anyways. Y'ur Obt. Svt, -FIRE __________________________________________________ Do You Yahoo!? Yahoo! Shopping - Thousands of Stores. Millions of Products. http://shopping.yahoo.com/ -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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