From: "Darkon Mud" <darkon@ccp.com> > act.comm.c:251: structure has no member named `clan' <snip> > windows code say def. is in util.h > #define GET_CLAN(ch) ((ch)->char_specials.saved.clan) This macro is defined, but it won't work unless an entry is added in the sctructure char_special_data_saved in structs.h **WARNING** if you add or remove values from this structure, your player files will need to be deleted(/converted). What you might want to do (I'm guessing here) is changing the name of one of the 'sparex's to 'clan'. This will make the above macro work. Welcor of Cruelworld/Builder's Academy -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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