Re: People only attack once (no counter)

From: Erwin (Mystikarc@softhome.net)
Date: 12/15/00


Would the problem lie in fight.c?
I did take out dual wield *imp earlier*, but I didnt destroy the original
attack function (dont think).

Peter Ajamian wrote:

> Erwin wrote:
> >
> > Okay, heres the problem,
> > CirclemudBPL17(heavily modifed)
> >
> Yep, they always are.
>
> > Okay heres the problem exactly:(example first)
> > John:kill Bob (playeR)
> > : you attack bob
> > :Bob slashes at you.
> > :Bob slashes at you.
> > :Bob slashes at you.
> > :Bob slashes at you.
> > ------
> > As you can see the problem is that the attacker only hits once then
> > "stops".
> > The code in Comm.c is there and does initiate every 2 seconds like it
> > supposed to,
> > Can anyone think of probable problems and solutions?
>
> Yep, the problem is that you broke it when you made one of your recent
> modifications.  The solution lies in figuring out what you did that
> broke it, if you tell us what changes you recently made then that would
> help a lot.
>
> Regards, Peter
>
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