Would the problem lie in fight.c? I did take out dual wield *imp earlier*, but I didnt destroy the original attack function (dont think). Peter Ajamian wrote: > Erwin wrote: > > > > Okay, heres the problem, > > CirclemudBPL17(heavily modifed) > > > Yep, they always are. > > > Okay heres the problem exactly:(example first) > > John:kill Bob (playeR) > > : you attack bob > > :Bob slashes at you. > > :Bob slashes at you. > > :Bob slashes at you. > > :Bob slashes at you. > > ------ > > As you can see the problem is that the attacker only hits once then > > "stops". > > The code in Comm.c is there and does initiate every 2 seconds like it > > supposed to, > > Can anyone think of probable problems and solutions? > > Yep, the problem is that you broke it when you made one of your recent > modifications. The solution lies in figuring out what you did that > broke it, if you tell us what changes you recently made then that would > help a lot. > > Regards, Peter > > -- > +---------------------------------------------------------------+ > | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | > +---------------------------------------------------------------+ -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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