Thomas Arp wrote: > > § if (SINFO.violent && tch && IS_NPC(tch)) > § hit(tch, ch, TYPE_UNDEFINED); > } else { /* cast spell returns 1 on success; subtract mana & set waitstate */ > > The lines with §'s are the sinners - they make a violent spell cause > the mob to strike back. Not necessarily a bad thing. Not a bad thing at all, but my mages, upon missing a handful of spells at the target they are fighting, and getting hurt badly for something they are already penalized with by the loss of an action and mana. I was just looking to change it so if the mob doesn't have them as a prime target, it will hit them, otherwise, they are already in combat, and don't need to be hit again. Thank you, this helped a lot. Saved me more hours of having the piece of code right under my nose. Another Builder note while I'm sending this. Is room 2529 supposed to be a Death Trap? -- «¥» Lord Kyu «¥» -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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