>(snipped for various reasons) > > And then I thought I'd run some thoughts by everyone. Have you ever >thought of characters NOT gaining hp when they level, or mana for that >matter? >What if that characters level merely increased their offensive and >defensive attributes? I'm not sure if I'm going to go this route yet, but >I think the idea'd be cool. They used to do it on a Dragon's Gate on AOL a >long time ago. > >The idea has occured to me, but I've usually run into an issue (such as >having to relocate, or the outright death of the server with the MUD >erasure ensuing) before I could put such an idea into practice. >Theoretically, it wouldn't be that challenging, it'd just be time-consuming >since you would have to either come up with a way for characters to gain >hitpoints outside of leveling, or you would have to rebalance the whole MUD >around characters only having the base amount of hitpoints. Anyway I still >think it's a cool idea and I'd love to see someone implement it. > > > And one other question, do skills in stock circle increasese % with >use, or only practices? > >As far as I know, only with practices. However, I dislike the concept of >pratices so much that I've been working on doing away with the level system >completely and having everything be use-based improvement. What about skill levels? What if you could train in sharp weapons, or rune-weaving, or sneak and have your level refleced by the levels of these skills? Someone asks what level you are, you say, "In which skill?".. Just a thought, AjB _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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