Wow, thanks for the quick responses! Actaully I was just wanting to see what the developers thought of it. I planned on adding something of the likes in myself. I believe it would maps seem less square and of course all mountain ridges and paths through fields are not straight. :) I'll take a look at the snippet as an example, thanks again guys! Josh (Darkened Realms) ----- Original Message ----- From: "Del" <caminturn@earthlink.net> To: <CIRCLE@post.queensu.ca> Sent: Tuesday, December 19, 2000 9:04 PM Subject: Re: [CIRCLE] [CODE] Directions > Peter Ajamian wrote: > > > > Josh Auger wrote: > > > > > > Hey. . .I've only monitored this list for a while but > > > I have a quick question. Why is it that only six > > > directions are implemented in circle? I believe it > > > would be more realistic to have the other map points > > > as well. (ne se nw sw) Is there any specific reason > > > for this or was it just never thought of? > > > > I tend t o think that the reason for this might lie in the fact that it > > is a few degrees more difficult to add these directions than just the > > basic four. The main reason is that you have to account for two > > possible different ways of typing the direction out (northeast or ne for > > example). All is not lost, however, there is a very good (well, I'm a > > bit prejudiced) snippet for adding the additional directions available > > here... > > > > The snippet is actually decent enough, and with some slight > modifications it slips > right in. Zmud already is designed for those directions (I don't know > about other > mud clients). I think they would be a great addition to the basic code. > Speaking > of directions, I also think the scan command should be a part of it. So > you can > atleast venture a look around to see whats in the rooms. > My guess for reasons of not adding them, is to make the code (as is) > more stable > without adding anything. The downfall to that is that it is not > expanding per > the demand. There are many many snippets, codes, etc out there that > would make > a great addition to the base code. > > So, George and Alex, any hints on the next BPL release? or even the next > version? > Haven't heard anything for a while and was curious. > > -- > +---------------------------------------------------------------+ > | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | > +---------------------------------------------------------------+ -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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