> I would like to adjust the starting eq for players. Currently, new players > are buck naked and defensless. I've been able to set, adjust, and generally > play with the code at will but I have not been able to track down the info I > need to do this. I am running 3.0 bpl17 on a Win98 machine. It should be > obvious but... Hello! Not sure how to add the eq, but if you wanna add items to new player's inventory, here's how I did it on my MUD: In src/class.c, in function void do_start(), I added the following line to the very end of function: obj_to_char(read_object(102, VIRTUAL), ch); 102 is the vnum of the object (in this case, a dagger). I'm not a coder and I'm sure there are lots of better ways to do this, but it worked perfectly for me with bpl17. // David Karlgren -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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