Patrick Dughi wrote: > > Don't you mean "guild and flee" - as per the red apple, etc > examples? Aside from that, guards are - of course - simply spec procs. Thanks for the correction on the usage of the archives. I have gotten used to the web search engines, and forgotten other ways of doing things. I've also noted I typed too much on that last post, and that maybe it required a [Newbie] flag on the subject line. Let me try this again, less talk, more basic newbie question. Was just wondering why the guild guard blocks the way if the player/mob flees due to having wimpy set, but if a character uses the flee command, the guard doesn't do his job. In stock, the wimpy setting call do_flee, so why the difference? -- «¥» Lord Kyu «¥» -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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