Re: i (spec procs)

From: George Greer (greerga@circlemud.org)
Date: 12/28/00


On Thu, 28 Dec 2000, Shane P. Lee wrote:

>I was about to release a snippet on manually adding spec_procs
>dynamically. Basically, I created a command that uses ASSIGNMOB
>to assign various (determined by user) spec_procs to any MOB
>in the game.
>After giving it some thought, I realized it wouldn't be much use
>to anyone if the stupid thing doesn't save during reboots/crashes,
>so I was wondering if anyone out there had any suggestions on how
>to force circle to keep these assignments, without the need for
>hard-coding each individual assignment.

Speaking of my recent tirade on C code versus text files...bleh, the
current system reeks. Onto the todo list for otno time of odot.  Seven year
old software shows its age. ;)

The only major obstacle currently is writing the documentation for
CircleMUD 3.x ... know LaTeX anyone? I'm currently on other projects (FTP,
developer, .Net).

--
George Greer            | If it's about the CircleMUD mailing list,
greerga@circlemud.org   | mail owner-circle@post.queensu.ca instead.

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