You can tunnel ssh through almost anything. I had set this up at one stage, but I can't remember off hand how to do it. I have vague memories of doing a script to accept connections on one port, and tunnel it through ssh to the mud port. Basically like a proxy. I know that it didn't take more than 15 minutes to do (and didn't involve any modification to the mud code). The reason I didn't use it in the end was because, like any proxy, a players hostname came up as the proxy (i.e. localhost) rather than their actual address. Hope this helps. On Sun, 31 Dec 2000, Brandon Allen wrote: > > does anyone know how i would go about adding ssh to my mud? i want secure > connections to my mud due to the face that we have MANNY local players > hooked DIRECTLY to the network here that play from time to time. > ( this is lanparty central ) the network is switched but i am still freaked > ... > > i dont want to switch the whole mud over to ssh just maby add another > socket to connect to / and or has anyone ever tryed to have more than > one open socket to there mud as this is where i must start to even begin. > and this socket is playable just like the 4000 ( stock socket) socket? > > anyone have any ideas. and am i the first person to bring this up. > > -- > +---------------------------------------------------------------+ > | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | > +---------------------------------------------------------------+ > -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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